North Kingdom
Greyhawk Realm | |
Great Kingdom of Northern Aerdy | |
---|---|
Motto/Nickname | North Kingdopm |
Region | Eastern Flanaess on the Solnor Ocean |
Ruler | Overking Grenell I |
Government | Independent Feudal Monarchy |
Established | 584 CY |
Capital | Eastfair |
Major Towns | Atirr, Bellport, Darnagal, Delaric, Eastfair, Edgefield, Kaport Bay, Luvern, Rinloru, Stringen and Winetha |
Provinces | 11 Principalities, minor counties and baronies. |
Resources | Foodstuff, cloth, electrum, whale oil. |
Coinage | dragon (pp), crown (gp), noble (ep), penny (sp), common (cp) and wheel (iron piece, 20ip = 1cp) |
Population | 2,618,200 |
Races | Human 83% (OFs), Orc 9%, Goblin 3%, Halfling 2%, Half-orc 1%, Others 2% |
Languages | Common, Old Oeridian, Orc |
Alignments | LE*, NE, N, CE, LN |
Religions | Hextor*, Zilchus, Erythnul, orc pantheon, various goblin gods |
Allies | Bone March (weak) |
Enemies | United Kingdom of Ahlissa, Kingdom of Nyrond, Archbarony of Ratik, Kingdom of the Fruztii, Kingdom of the Cruski, Kingdom of the Schnai, Scarlet Brotherhood. |
The North Kingdom is a nation in the Flanaess.
History
Geography
The Teesar Torrent serves as North Kingdom's northern border, as it did for the former Great Kingdom. This border runs from the Bone March city of Knurl eastward to the hills of Bellport on the Solnor Ocean.
The southern border is much less well defined. North Kingdom's claims often exceed its actual grasp in this area. This undefined border stretches from the northern reaches of the Gull Cliffs at the Solnor coast near the city of Winetha and extends westward to the Adri Forest, passing through the Principality of Delaric. This places the border some three days traveling south of the city of Edgefield.
The sovereignty of the lands south of this position are disputed between North Kingdom and the United Kingdom of Ahlissa and form a triangular area between the Gull Cliffs, the southern portion of the Adri Forest and the northern portions of the Grandwood Forest. The fallen city of Rauxes lies within this disputed area.
People
Though mostly human, North Kingdom's citizenry is also composed of many non-humans.
Population
North Kingdom's last known population count was 2,618,200 individuals, divided among several races; Human 83% (OFs), Orc 9%, Goblin 3%, Halfling 2%, Half-orc 1%, others 2%.
Religion
The worship of Hextor is the official state religion in North Kingdom, though Zilchus and Erythnul are also worshiped here, along with the orc pantheon and various goblin gods.
Languages
Common, Old Oeridian and Orcish are spoken here.
Government
North Kingdom is an independent feudal monarchy, but there is a strong theocratic element to the government as the current monarch is also a cleric of Hextor.
Administrative divisions
Executive branch
His Righteous and Transcendent Majesty Grenell I, Grand Prince of House Naelax is Overking of North Kingdom. Grenell is also a high level cleric of Hextor and as such he commands the loyalty of both the forces of the church and and those the northern branch of house Naelax. The kingdom's various feudal lords and all the leaders of the nonhuman forces in North Kingdom are under his command.
Legislative branch
Judicial branch
Heraldry
Economy
Unlike its southern neighbor, North Kingdom has few natural resources, nor does it boast the fertile farmland of the south. What farmlands do exist tend to be centered on the upper Flanmi River basin. The remaining lands of North Kingdom are better suited for grazing animals.
While lacking the rich mineral deposits of the United Kingdom of Ahlissa, the hills between the port cities of Bellport and Johnsport are vital to the nation's economic well being.
The great Adri Forest in the western portion of the realm is also vital for the lumber, forage and plunder that it provides, though the forest's denizens fight to prevent such efforts.
The coastal cities of Atirr and Kaport Bay do a big business in fishing and whaling and these food sources are in great demand for the inland cities and towns, with their masses of people.
To aid its economy, the kingdom still boast an extensive system of roadways called dirawien, built long ago by the ancient Aerdi magicians. These magical highways allow for speedy travel in any type of weather. One such highway runs straight into the heart of Ahlissa and is closely guarded.
The once busy seaport of Atirr is now being rebuilt and trade is expected to blossom. The city is located on the Solnor Ocean at the mouth of the Trask River.
Resources
North Kingdom produces a considerable amount of foodstuffs, cloth, electrum and whale oil. However, given the current political situation -- the kingdom considers itself to be surrounded by enemies -- none of North Kingdom's resources are currently exported
Currency
North Kingdom has six pieces of offical currency; dragon (pp), crown (gp), noble (ep), penny (sp), common (cp) and wheel (iron piece, 20ip = 1cp)
Transportation
Military
Bibliography
- Gygax, Gary. The World of Greyhawk. Lake Geneva, WI: TSR, 1980.
- -----. World of Greyhawk Fantasy Game Setting. Lake Geneva, WI: TSR, 1983.
- Holian, Gary, Erik Mona, Sean K. Reynolds, and Frederick Weining. Living Greyhawk Gazetteer. Renton, WA: Wizards of the Coast, 2000.
- Moore, Roger E. Greyhawk: The Adventure Begins. Renton, WA: Wizards of the Coast, 1998.
- Sargent, Carl. From the Ashes. Lake Geneva, WI: TSR, 1992.