Atirr: Difference between revisions

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|resources = Fish, Wood, Furs, Shellfish, Kelp|
|resources = Fish, Wood, Furs, Shellfish, Kelp|
|coinage =  
|coinage =  
|population =19,000|
|population =19,700|
|races = Human (Oeridian-Flan)|
|races = Human (Oeridian-Flan)|
|languages = Common|
|languages = Common|
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'''Atirr''' is a walled city in the [[North Kingdom]] of Aerdy, population approximately 19,000. It is an important trade city on the [[Trask River]] (about 35 miles from the [[Solnor Ocean]] coast), accepting many goods shipped up the [[Flanmi River]] further south and also trading heavily with the barbarians to the north.
'''Atirr''' is a walled city in the [[North Kingdom]] of Aerdy, population approximately 19,700. It is an important trade city on the [[Trask River]] (about 35 miles from the [[Solnor Ocean]] coast), accepting many goods shipped up the [[Flanmi River]] further south and also trading heavily with the barbarians to the north.


Atirr is ruled by Prince [[Elkerst]] of [[House Torquann]].  
Atirr is ruled by Prince [[Elkerst]] of [[House Torquann]].  

Revision as of 23:42, 14 September 2007

Greyhawk Realm
Atirr
Motto/Nickname Pride of the East
Region North Kingdom
Ruler Prince Elkerst
Government Principality
Established
Capital
Major Towns
Provinces
Resources Fish, Wood, Furs, Shellfish, Kelp
Coinage
Population 19,700
Races Human (Oeridian-Flan)
Languages Common
Alignments
Religions Procan, Hextor, Kurell
Allies Ratik, Frost Barbarians, Snow Barbarians
Enemies Grenell


Atirr is a walled city in the North Kingdom of Aerdy, population approximately 19,700. It is an important trade city on the Trask River (about 35 miles from the Solnor Ocean coast), accepting many goods shipped up the Flanmi River further south and also trading heavily with the barbarians to the north.

Atirr is ruled by Prince Elkerst of House Torquann.

Appearance

The architecture is spartan but functional for the most part; in the oldest quarter, the thatched roofs are carefully coated with oil. The walls are very well defended; the defenders use flaming oil made from walrus fat, fiery oils, and cannon-like devices that shoot fireballs and meteor swarms.

Mood

Atirr keeps itself apart from the schemes of Grenell and the House of Naelax, much to the latter's displeasure, but it has the support of many Torquann nobles. Laws in Atirr are harsh and thievery is punished severely. Slavery is a common punishment for even trivial crimes.

Religion

The most powerful church here is that of Procan, who has a large cathedral dedicated to him in the city. Hextor's cult is small and mistrusted, mostly because Elkerst knows that the faithful of Hextor are loyal to Grenell.

The College of Endings and Beginnings

The College of Endings and Beginnings is the city's assassin's guild, closely tied to the church of Kurell.

History

Atirr was the capital of North Province back in the days when it was ruled by House Atirr (134 CY-223 CY), until House Naelax regained the throne. The reign of House Atirr over North Province was comparatively enlightened, and the region thrived under its hand.

Bibliography