North Kingdom: Difference between revisions

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{{Greyhawk Realm
{{Greyhawk Realm
|image =  
|image = [[Image:North Kingdom01.jpg]]
|caption =  
|caption = The arms of the Great Kingdom of Northern Aerdy, as depicted in ''[[Living Greyhawk Gazetteer]] (2000).
|name = Great Kingdom of Northern Aerdy
|name = Great Kingdom of Northern Aerdy
|motto = North Kingdopm
|motto = North Kingdopm
Line 7: Line 7:
|ruler = Overking Grenell I
|ruler = Overking Grenell I
|government = Independent Feudal Monarchy
|government = Independent Feudal Monarchy
|established = 584 [[CY]]
|established = 586 [[CY]]
|capital = [[Eastfair]]
|capital = [[Eastfair]]
|major towns = [[Atirr]], [[Bellport]], [[Darnagal]], [[Delaric]], [[Eastfair]], [[Edgefield]], [[Kaport Bay]], [[Luvern]], [[Rinloru]], [[Stringen]] and [[Winetha]]
|major towns = [[Atirr]], [[Bellport]], [[Darnagal]], [[Delaric]], [[Eastfair]], [[Edgefield]], [[Kaport Bay]], [[Luvern]], [[Rinloru]], [[Stringen]] and [[Winetha]]
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|population =  2,618,200
|population =  2,618,200
|races = [[Human]] 83% (OFs), [[Orc]] 9%, [[Goblin]] 3%, [[Halfling]] 2%, Half-orc 1%, Others 2%
|races = [[Human]] 83% (OFs), [[Orc]] 9%, [[Goblin]] 3%, [[Halfling]] 2%, Half-orc 1%, Others 2%
|languages = [[Common]], Old Oeridian, Orc
|languages = [[Common]], [[Old Oeridian]], Orc
|alignments = LE*, NE, N, CE, LN
|alignments = LE*, NE, N, CE, LN
|religions = [[Hextor]]*, [[Zilchus]], [[Erythnul]], orc pantheon, various goblin gods
|religions = [[Hextor]]*, [[Zilchus]], [[Erythnul]], orc pantheon, various goblin gods
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|enemies = [[Ahlissa|United Kingdom of Ahlissa]], [[Nyrond|Kingdom of Nyrond]], [[Ratik|Archbarony of Ratik]], [[Frost Barbarians|Kingdom of the Fruztii]], [[Ice Barbarians|Kingdom of the Cruski]], [[Snow Barbarians|Kingdom of the Schnai]], [[Scarlet Brotherhood]].
|enemies = [[Ahlissa|United Kingdom of Ahlissa]], [[Nyrond|Kingdom of Nyrond]], [[Ratik|Archbarony of Ratik]], [[Frost Barbarians|Kingdom of the Fruztii]], [[Ice Barbarians|Kingdom of the Cruski]], [[Snow Barbarians|Kingdom of the Schnai]], [[Scarlet Brotherhood]].
}}
}}
The '''North Kingdom''' is a nation in the [[Flanaess]].
The '''North Kingdom''', or the '''Great Kingdom of Northern Aerdy''', is a nation in the [[Flanaess]], comprising the former [[North Province]] and other northern lands of the old [[Great Kingdom]].


==History==
==History==
After the breakup of the [[Great Kingdom]] and its division among the empire's princes after the [[Greyhawk Wars]] (584 [[CY]]) and the devastation of [[Rauxes]] (586 [[CY]]), the northern territories joined together to form an independent realm governed from [[Eastfair]], a former provincial capital.
Eight hundred years ago the [[Aerdi]] expanded outward from their lands between the lower [[Flanmi River]] and the [[Adri Coast]]. While some of the [[Celestial Houses of Aerdy]], such as House [[Cranden]] and House [[Darmen]], looked to the south and the [[Flan]] kingdom of [[Ahlissa]], others, such as House [[Naelax]] and House [[Torquann]], looked to the north.
Old accounts tell that the Flan of these areas were vile and decadent. They were said to worship dark gods and dragon-kind and to prey upon their neighbors. When the Aerdi armies marched northward, the gentle folks dwelling in these lands quickly allied with them. The Aerdi conquered the Flan kingdoms found here in the fifth century [[Oeridian Record|OR]]. Most of these lands were quickly consolidated into the North Provence of the Aerdy, with House Naelax preeminent among the Celestial Houses.
After the vestiges of the former Flan occupants had been purged, the noble court was founded at Eastfair in 503 [[Oeridian Record|OR]] (-142 [[CY]]). This first court was deeply invested in the dogma of [[Hextor]].
From the time of the [[Turmoil Between Crowns]] and the rise of [[Ivid I]], North Provence remained closely allied to the Imperial throne in [[Rauxes]] and remained the feudal possession of the new Overking's cousins.
After the fall of the [[Great Kingdom]]'s Provence of [[Bone March]] and its ruler, Marquis [[Clement]], in 563 CY, the importation of [[goblin|goblins]] and [[orcs]] into North Kingdom -- and their induction into the Kingdom's military -- began in earnest. This was done under the direction of Herzog [[Grenell]], cousin to Overking [[Ivid V]]. These nonhuman forces now comprise 10% of the nation's population.
Following the fall of [[Rauxes]] in 586 CY, the Herzog styled himself [[Grenell]] I, Overking of the '''Great Kingdom of Northern Aerdy'''. Grenell I contends with Grand Prince [[Xavener]] of House [[Darmen]] -- now Overking of the [[Ahlissa|United Kingdom of Ahlissa]] -- as the true successor to imperial ruler ship of the Aerdi people.


==Geography==
==Geography==
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==People==
==People==
Though mostly human, North Kingdom's citizenry is also composed of many non-humans.
Unlike their kinsmen of the south, the humans citizens of North Kingdom are mainly of mixed [[Oeridian]] and [[Flan|Flannae]] descent (with a minor [[Suel]] blend), which gives them both a darker complexion and hair color then their cousins in Ahlissa.  North Kingdom's citizenry is also composed of a great many non-humans.


===Population===
===Population===
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===Languages===
===Languages===
[[Common]], Old Oeridian and Orcish are spoken here.
[[Common]], [[Old Oeridian]] and Orcish are spoken here.


==Government==
==Government==
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===Administrative divisions===
===Administrative divisions===
North Kingdom is divided into 11 principalities, each governed by a noble house, and usually named for its local capital. These principalities and their ruling houses are: [[Atirr]] (house [[Torquann]]), [[Bellport]] (house [[Naelax]]), [[Darnagal]] (house Naelax), [[Delaric]] (house Naelax), [[Eastfair]] (house Naelax), [[Highlander]] (house [[Garasteth]]), [[Kaport Bay]] (house Torquann), [[Rinloru]] (house Torquann), [[Stringen]] (house Naelax) and [[Winetha]] (house Garasteth).
The capital for the principality of Highlander is actually [[Redfalls]], a powerful castle situated on the [[Teesar Torrent]].
The capital city of Rinloru is presently occupied by a great many undead, commanded by an undead cleric of [[Nerull]] named [[Delglath]] "the Undying." House Torquann is presently fighting to take back the city.


===Executive branch===
===Executive branch===
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Unlike its southern neighbor, North Kingdom has few natural resources, nor does it boast the fertile farmland of the south. What farmlands do exist tend to be centered on the upper [[Flanmi River]] basin. The remaining lands of North Kingdom are better suited for grazing animals.
Unlike its southern neighbor, North Kingdom has few natural resources, nor does it boast the fertile farmland of the south. What farmlands do exist tend to be centered on the upper [[Flanmi River]] basin. The remaining lands of North Kingdom are better suited for grazing animals.


While lacking the rich mineral deposits of the [[Ahlissa|United Kingdom of Ahlissa]], the hills between the port cities of [[Bellport]] and [[Johnsport]] are vital to the nation's economic well being.
While lacking the rich mineral deposits of the [[Ahlissa|United Kingdom of Ahlissa]], the mineral resources located in the hills between the port cities of [[Bellport]] and [[Johnsport]] are vital to the nation's economic well being.


The great [[Adri Forest]] in the western portion of the realm is also vital for the lumber, forage and plunder that it provides, though the forest's denizens fight to prevent such efforts.
The great [[Adri Forest]] in the western portion of the realm is also an important resource for the lumber, forage and plunder that it provides, though the forest's denizens fight to prevent such pilfering.


The coastal cities of [[Atirr]] and [[Kaport Bay]] do a big business in fishing and whaling and these food sources are in great demand for the inland cities and towns, with their masses of people.
The coastal cities of [[Atirr]] and [[Kaport Bay]] do a big business in fishing and whaling and these food sources are in great demand for the inland cities and towns, with their masses of people.The once busy seaport of Atirr is now being rebuilt and trade is expected to return here. The city is located on the [[Solnor Ocean]] at the mouth of the [[Trask River]].
 
To aid its economy, the kingdom still boast an extensive system of roadways called ''dirawien'', built long ago by the ancient [[Aerdi]] magicians. These magical highways allow for speedy travel in any type of weather. One such highway runs straight into the heart of Ahlissa and is closely guarded.
 
The once busy seaport of Atirr is now being rebuilt and trade is expected to blossom. The city is located on the [[Solnor Ocean]] at the mouth of the [[Trask River]].


===Resources===
===Resources===
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==Transportation==
==Transportation==
To aid its economy and facilitate travel, the kingdom still boast an extensive system of roadways called '''''dirawien''''' , built long ago by the [[Aerdi]] magicians of old. These magical highways allow for speedy travel in any type of weather. One such highway runs straight into the heart of Ahlissa and is closely guarded.


==Military==
==Military==
==See also==
*[[North Province]]


==Bibliography==
==Bibliography==
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*[[Gary Holian|Holian, Gary]], [[Erik Mona]], [[Sean K. Reynolds]], and [[Frederick Weining]]. ''[[Living Greyhawk Gazetteer]]''. Renton, WA: Wizards of the Coast, 2000.
*[[Gary Holian|Holian, Gary]], [[Erik Mona]], [[Sean K. Reynolds]], and [[Frederick Weining]]. ''[[Living Greyhawk Gazetteer]]''. Renton, WA: Wizards of the Coast, 2000.


*[[Moore, Roger E]]. ''[[Greyhawk: The Adventure Begins]]''. Renton, WA: Wizards of the Coast, 1998.
*[[Moore, Roger E]]. ''[[The Adventure Begins]]''. Renton, WA: Wizards of the Coast, 1998.


*[[Carl Sargent|Sargent, Carl]]. ''[[From the Ashes]]''. Lake Geneva, WI: TSR, 1992.
*[[Carl Sargent|Sargent, Carl]]. ''[[From the Ashes]]''. Lake Geneva, WI: TSR, 1992.
*-----. ''[[Ivid the Undying]]''. Lake Geneva, WI: TSR, unpublished. Available online: [http://www.wizards.com/default.asp?x=dnd/dnd/downloads]




[[Category:Greyhawk realms]]
[[Category:Greyhawk realms]]

Latest revision as of 04:45, 9 September 2010

Greyhawk Realm
Great Kingdom of Northern Aerdy
The arms of the Great Kingdom of Northern Aerdy, as depicted in Living Greyhawk Gazetteer (2000).
Motto/Nickname North Kingdopm
Region Eastern Flanaess on the Solnor Ocean
Ruler Overking Grenell I
Government Independent Feudal Monarchy
Established 586 CY
Capital Eastfair
Major Towns Atirr, Bellport, Darnagal, Delaric, Eastfair, Edgefield, Kaport Bay, Luvern, Rinloru, Stringen and Winetha
Provinces 11 Principalities, minor counties and baronies.
Resources Foodstuff, cloth, electrum, whale oil.
Coinage dragon (pp), crown (gp), noble (ep), penny (sp), common (cp) and wheel (iron piece, 20ip = 1cp)
Population 2,618,200
Races Human 83% (OFs), Orc 9%, Goblin 3%, Halfling 2%, Half-orc 1%, Others 2%
Languages Common, Old Oeridian, Orc
Alignments LE*, NE, N, CE, LN
Religions Hextor*, Zilchus, Erythnul, orc pantheon, various goblin gods
Allies Bone March (weak)
Enemies United Kingdom of Ahlissa, Kingdom of Nyrond, Archbarony of Ratik, Kingdom of the Fruztii, Kingdom of the Cruski, Kingdom of the Schnai, Scarlet Brotherhood.

The North Kingdom, or the Great Kingdom of Northern Aerdy, is a nation in the Flanaess, comprising the former North Province and other northern lands of the old Great Kingdom.

History

After the breakup of the Great Kingdom and its division among the empire's princes after the Greyhawk Wars (584 CY) and the devastation of Rauxes (586 CY), the northern territories joined together to form an independent realm governed from Eastfair, a former provincial capital.

Eight hundred years ago the Aerdi expanded outward from their lands between the lower Flanmi River and the Adri Coast. While some of the Celestial Houses of Aerdy, such as House Cranden and House Darmen, looked to the south and the Flan kingdom of Ahlissa, others, such as House Naelax and House Torquann, looked to the north.

Old accounts tell that the Flan of these areas were vile and decadent. They were said to worship dark gods and dragon-kind and to prey upon their neighbors. When the Aerdi armies marched northward, the gentle folks dwelling in these lands quickly allied with them. The Aerdi conquered the Flan kingdoms found here in the fifth century OR. Most of these lands were quickly consolidated into the North Provence of the Aerdy, with House Naelax preeminent among the Celestial Houses.

After the vestiges of the former Flan occupants had been purged, the noble court was founded at Eastfair in 503 OR (-142 CY). This first court was deeply invested in the dogma of Hextor.

From the time of the Turmoil Between Crowns and the rise of Ivid I, North Provence remained closely allied to the Imperial throne in Rauxes and remained the feudal possession of the new Overking's cousins.

After the fall of the Great Kingdom's Provence of Bone March and its ruler, Marquis Clement, in 563 CY, the importation of goblins and orcs into North Kingdom -- and their induction into the Kingdom's military -- began in earnest. This was done under the direction of Herzog Grenell, cousin to Overking Ivid V. These nonhuman forces now comprise 10% of the nation's population.

Following the fall of Rauxes in 586 CY, the Herzog styled himself Grenell I, Overking of the Great Kingdom of Northern Aerdy. Grenell I contends with Grand Prince Xavener of House Darmen -- now Overking of the United Kingdom of Ahlissa -- as the true successor to imperial ruler ship of the Aerdi people.

Geography

The Teesar Torrent serves as North Kingdom's northern border, as it did for the former Great Kingdom. This border runs from the Bone March city of Knurl eastward to the hills of Bellport on the Solnor Ocean.

The southern border is much less well defined. North Kingdom's claims often exceed its actual grasp in this area. This undefined border stretches from the northern reaches of the Gull Cliffs at the Solnor coast near the city of Winetha and extends westward to the Adri Forest, passing through the Principality of Delaric. This places the border some three days traveling south of the city of Edgefield.

The sovereignty of the lands south of this position are disputed between North Kingdom and the United Kingdom of Ahlissa and form a triangular area between the Gull Cliffs, the southern portion of the Adri Forest and the northern portions of the Grandwood Forest. The fallen city of Rauxes lies within this disputed area.

People

Unlike their kinsmen of the south, the humans citizens of North Kingdom are mainly of mixed Oeridian and Flannae descent (with a minor Suel blend), which gives them both a darker complexion and hair color then their cousins in Ahlissa. North Kingdom's citizenry is also composed of a great many non-humans.

Population

North Kingdom's last known population count was 2,618,200 individuals, divided among several races; Human 83% (OFs), Orc 9%, Goblin 3%, Halfling 2%, Half-orc 1%, others 2%.

Religion

The worship of Hextor is the official state religion in North Kingdom, though Zilchus and Erythnul are also worshiped here, along with the orc pantheon and various goblin gods.

Languages

Common, Old Oeridian and Orcish are spoken here.

Government

North Kingdom is an independent feudal monarchy, but there is a strong theocratic element to the government as the current monarch is also a cleric of Hextor.

Administrative divisions

North Kingdom is divided into 11 principalities, each governed by a noble house, and usually named for its local capital. These principalities and their ruling houses are: Atirr (house Torquann), Bellport (house Naelax), Darnagal (house Naelax), Delaric (house Naelax), Eastfair (house Naelax), Highlander (house Garasteth), Kaport Bay (house Torquann), Rinloru (house Torquann), Stringen (house Naelax) and Winetha (house Garasteth).

The capital for the principality of Highlander is actually Redfalls, a powerful castle situated on the Teesar Torrent.

The capital city of Rinloru is presently occupied by a great many undead, commanded by an undead cleric of Nerull named Delglath "the Undying." House Torquann is presently fighting to take back the city.

Executive branch

His Righteous and Transcendent Majesty Grenell I, Grand Prince of House Naelax is Overking of North Kingdom. Grenell is also a high level cleric of Hextor and as such he commands the loyalty of both the forces of the church and and those the northern branch of house Naelax. The kingdom's various feudal lords and all the leaders of the nonhuman forces in North Kingdom are under his command.

Legislative branch

Judicial branch

Heraldry

Economy

Unlike its southern neighbor, North Kingdom has few natural resources, nor does it boast the fertile farmland of the south. What farmlands do exist tend to be centered on the upper Flanmi River basin. The remaining lands of North Kingdom are better suited for grazing animals.

While lacking the rich mineral deposits of the United Kingdom of Ahlissa, the mineral resources located in the hills between the port cities of Bellport and Johnsport are vital to the nation's economic well being.

The great Adri Forest in the western portion of the realm is also an important resource for the lumber, forage and plunder that it provides, though the forest's denizens fight to prevent such pilfering.

The coastal cities of Atirr and Kaport Bay do a big business in fishing and whaling and these food sources are in great demand for the inland cities and towns, with their masses of people.The once busy seaport of Atirr is now being rebuilt and trade is expected to return here. The city is located on the Solnor Ocean at the mouth of the Trask River.

Resources

North Kingdom produces a considerable amount of foodstuffs, cloth, electrum and whale oil. However, given the current political situation -- the kingdom considers itself to be surrounded by enemies -- none of North Kingdom's resources are currently exported

Currency

North Kingdom has six pieces of offical currency; dragon (pp), crown (gp), noble (ep), penny (sp), common (cp) and wheel (iron piece, 20ip = 1cp)

Transportation

To aid its economy and facilitate travel, the kingdom still boast an extensive system of roadways called dirawien , built long ago by the Aerdi magicians of old. These magical highways allow for speedy travel in any type of weather. One such highway runs straight into the heart of Ahlissa and is closely guarded.

Military

See also

Bibliography