Mouqol

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Greyhawk Deity
Mouqol
Title(s) The Merchant
Home Plane
Power Level Lesser
Gender Male
Class(es)
Alignment Neutral
Portfolio Trade, Negotiation, Ventures, Appraisal, Reciprocity
Domains Knowledge, Pact, Travel, Trickery
Alias(es) none
Superior none

Mouqol (moh-KOHL) is the Baklunish god of Trade, Negotiation, Ventures, Appraisal, and Reciprocity. His symbol is a set of scales and weights.

Description

Mouqol is a neutral deity; in the ancient war between Darkness and Light that resulted in the Baklunish Hegira, he refused to take a side, trading with both antitheses. Mouqol is a skilled bargainer, able to haggle skillfully even with the notoriously tricky and sly genie races. Mouqol's greatest talents, however, are his ability to discern the true desires of his clients and procure rare items from exotic and seemingly impossible sources.

Relationships

Mouqol takes the side of neither the gods of good nor the gods of evil. As he does with the rest of the Baklunish pantheon, Al'Akbar remains subordinate to Mouqol in the divine hierarchy.

Dogma

Mouqol teaches that no reward comes without risk, but too much risk is foolhardy. Moderation is the key. Followers of Mouqol are urged to know both the worth and cost of their goods and ventures, and warned against the perils of greed. All life is a matter of exchange in Mouqol's philosophy. The accumulation of too much wealth is manifestly not the point; rather, it is the act of haggling and negotiating that Mouqol presides over and sanctifies.

Worshipers

Mouqol is a common patron of the Baklunish, and certain jann and merfolk worship him as well.

Clergy

Clerics of Mouqol work to identify and deter fraud and they appraise the true worth of goods. Most travel at some point in their careers, particularly with merchant caravans.

Temples

Mouqol's temples are built in marketplaces, where they double as moneychangers, lending institutions, and arbitrators in negotiations. All marketplaces are considered sacred, and the majority of Mouqol's places of worship are simple tent-covered altars erected in bazaars. Rather than a tithe, a fee is levied against traders who use the marketplace, with excesses invested in charitable enterprises.

Rites

Prayers to Mouqol are said in the morning, before the day's business is commenced.

Bibliography

  • Conforti, Steven, ed. Living Greyhawk Official Listing of Deities for Use in the Campaign, version 2.0. Renton, WA: Wizards of the Coast, 2005. Available online:[1]
  • Noonan, David. Complete Divine. Renton, WA: Wizards of the Coast, 2004.