The flora here are similar to those in the Cairn Hills, although cacti and other desert plants (such as vampire cacti) become more prevalent near the Bright Desert, alpine plants more common in the mountains, and there are hardly any trees or bushes in some places. Fauna include camprats, llama-like animals, and hardy mountain goats. Manticores, leucrottas, wyverns, a few dragons, and many other monsters infest the area.
Dwarves and gnomes have several settlements in the west. The gnomes have only a handful of gem mines, while the dwarven presence is more prevalent. Orcs and goblins compete with the dwarves for living space. Bordering the Bright Desert, tribes of nomads quarrel with tribes of giants, ogres, bandits, trolls, and other threats.
Features & settlements
- Carashast's Caves of Sleep
- Crypt of Lyzandred (in a coexistent plane)
- Echo Crypt
- The Eternal Storm of the Wind Dukes
- Ghost Tower of Inverness
- The Honeycombed Halls of the Diirinken
- Karistyne's Castle
- The Lake of Ebon
- Mines of Father Eye
- The Spinning Helix of the Archmages
- The Star Cairns
- Tarth Moorda
- Vale of the Lamia
- Broadhurst, Creighton and Paul Looby. "Mysterious Places: Mines of Father Eye." Wizards of the Coast, 2005. Available online: 
- Gygax, Gary. The World of Greyhawk. Lake Geneva, WI: TSR, 1980.
- -----. World of Greyhawk Fantasy Game Setting. Lake Geneva, WI: TSR, 1983.
- Holian, Gary, Erik Mona, Sean K Reynolds, and Frederick Weining. Living Greyhawk Gazetteer. Renton, WA: Wizards of the Coast, 2000.